Work is already underway for this month’s planning and development. I think we’re leaning towards exploring the PvE gameplay rather than jumping on the PvP bandwagon. Given our current thinking it looks like this will mean lots of focus on adding more elements that make for more interesting level designs and small strategic/puzzle elements. And more polish! Brian’s already experimenting with new characters, I’m figuring out how to make better use of the particle systems, and we’re on a hunt for audio… huzzah!
I’ve been using this small reprieve from “shipping” something to do some cleanup and refactoring of minor things that were annoying me over the last few weeks. Changing a bunch of internal variables is always fun since inevitably a typo will sneak in and fundamentally break the game, so then you get to spend 15 minutes figuring out how you so fundamentally broke everything for such a meaningless reason. Good times! I also nuked a bunch of prototype assets that were artifacts of the Unity learning process, so now our library is somewhat organized, which appeases the OCD gods somewhat. I also played around with some editor-only gizmos drawing to help with the level building/scripting stuff, as evidenced by this glorious screen capture (red/blue cubes = spawners, cyan spheres = triggers).

I updated the dev build to include these refactorings, along with a few minor bug fixes, and a couple small features. You can now click & drag the camera for example. Insane. And your units no longer clip through the button tiles. Is this even legal?? And you can no longer accidentally deselect all of your units. True story.
We’re evaluating Trello for our planning/collaboration and I’ve opted to make our planning board public for all the world to see. It’s a nice way to get a snapshot into what we’re up to, what’s likely to come to the next day’s build, etc. Take a look if you’re curious. I’m going to upload our design documents from last week as well for the morbidly curious. They’re were surprisingly helpful even if we veered off track pretty much every week.